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The Idolmaster One For All
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The Idolmaster One For All : ウィキペディア英語版
The Idolmaster One For All

is a Japanese raising simulation video game in ''The Idolmaster'' series developed and published by Bandai Namco Games. It was released on May 15, 2014 for the PlayStation 3. The story in ''One For All'' is told from the perspective of a producer in charge of leading and training a group of pop idols to stardom. Its gameplay, while most similar to its predecessor ''The Idolmaster 2'', features several improvements and differences, and allows players to produce all 13 idols from 765 Production, the main talent agency featured in the series.
Planning for the game centered on the use of "all for one and one for all" as the game's theme. The office environment was redesigned to give it a more natural feeling, and a focus was put on "returning to the starting point" in ''The Idolmaster'' series with ''One For All'' centered on growing alongside novice idols in a small talent agency. ''One For All'' sold 83,395 copies in its first week of release in Japan, and ranked as the best-selling video game in Japan that week.
==Gameplay==
''The Idolmaster One For All'' is a raising simulation game in which the player assumes the role of a producer who works at 765 Production (765 Pro), a talent agency that represents 13 pop idols who recently made their debuts but have yet to make an impact in the industry. At the beginning of the game, the player meets Junjirō Takagi, 765 Pro's president, and is tasked with initially choosing to produce one of the agency's idols: Haruka Amami, Chihaya Kisaragi, Yukiho Hagiwara, Yayoi Takatsuki, Ritsuko Akizuki, Azusa Miura, Iori Minase, Makoto Kikuchi, Ami and Mami Futami, Miki Hoshii, Hibiki Ganaha, and Takane Shijou. The player and the selected idol are also tasked by Takagi to satisfy objectives over the course of 12-week long seasons, the first of which is spring. By the fourth week, the player is allowed to produce three idols together as an idol unit. Satisfying an objective by the end of a given season will increase the player's producer rank, which allows the player to produce additional idols and have access to more songs, among other features. The unit's vocal, dance, and visual competency is represented by three statistic points called image points. Each idol's level is tied to her experience points, but this is unrelated to an idol's individual rank. An idol earns experience points from doing promotional work or stage performances.〔
The game depicts the idols' activities of each in-game week. At the beginning of each week, the player organizes the idols' schedule, which includes activities such as lessons, consultations, promotional work, stage performances and shopping for costumes and accessories. Each activity costs and reimburses the player varying amounts of in-game money, though only the promotional work or stage performances will result in the end an in-game week.〔 The lessons are instructional sessions that idols partake to temporarily raise their image points for one in-game week, and are in the form of three minigames. Each lesson type corresponds to one of the three image categories: vocal, dance, and visual. Each lesson is timed, and the idols' overall performance in the lesson is ranked as bad, normal, good, or perfect.〔 During consultations, the player is given multiple responses to choose from over the course of a conversation with an idol. The player's choices affect how well or poorly the communication is received—ranging from bad to normal, good, and perfect communication, and this in turn affects the idol's memory count.〔 This communication aspect is also featured during promotional work, which are jobs that the producer and the idols can take to further their popularity in specific regions. The jobs can either compensate or cost the unit with in-game money, and earn the idols differing amounts of fans in the region the job is conducted in. The player can also shop for additional costumes and accessories.〔
In addition to the auditions found in previous ''Idolmaster'' simulation games, the idols can also perform by participating in music festivals and live performances.〔 These three types of performances are together referred to as stage performances, and share the same basic gameplay with differences in their conditions of completion.〔 To successfully pass an audition, the player and idols must receive a passing ranking among the auditioning units, while a predetermined rating representing the audience's excitement must be achieved to successfully complete a live performance. In a festival, the player and idols compete against a computer-controlled opponent, and must obtain a higher score than the opponent to successfully complete the festival. Similar to games in the rhythm genre, stage performances' gameplay takes place as the player listens to the idols performing a song. During the performance, the player must guide the idols to appeal to the judge or audience in the three image categories by continuously pressing buttons that correspond to the categories along to the rhythm of the song. The player and the idols are scored by the accuracy of these presses in timing, for which he or she is given one of four ratings: Perfect, Good, Normal, and Bad.〔 The points that each appeal rewards is dependent on the idols' statistics and the song's tempo. The points of each appeal are also multiplied by the category's interest rate, which represents the audience's interest in the image category and increases or decreases as the idols continue to appeal in other categories or the same category.〔
The idols' performance are also represented by the voltage meter, which increases as the player successfully hits a note. The player also has the option to use memory appeals to reset each image's interest rate and receive a boost in the score and voltage. The player can use as many memory appeals as the idols' memory count.〔 Once the voltage meter is completely filled, the player can choose an idol to activate a burst appeal.〔 During a burst appeal, the player must follow a sequence of specific image appeals, which are given an adjusted, higher than average interest rate. This also halts the opponent's ability to use appeals, and causes a reduction in his or her voltage meter. After the burst appeal, the voltage meter is reset, and the voltage meter must be filled again before another burst can be used. Special items called amulets can also be purchased and used to adjust gameplay elements,〔 such as reducing the interest rates' deterioration rate. If the idols pass an audition, the unit is chosen to do a televised performance of the song previously chosen, while an encore is given if a festival or live performance is successfully completed. The performances serve to increase the number of fans the unit has in the region it is held or in all regions in the case of national broadcasts.〔
In addition to the normal live performances, all 13 idols hold an All Star Live concert at the end of the summer and winter seasons. The idols are split into three groups, two groups of five and one group of three, and if successfully completed, a pre-rendered encore performance is shown featuring a different song and costumes.〔 If necessary conditions are met, the player is also allowed to take part in a Rank Up festival with the intention of increasing an idol's rank. While fundamentally similar to the normal festivals, the player must defeat the opponent twice using two different songs to successfully complete the festival.〔〔 Once an idol achieves an idol rank of A3 or above, the player is allowed to take part in the Idol Extreme music festival; the highest idol rank is A1.〔 Whenever an idol's level or idol rank increases, they receive skill points, which can be used to augment an idol's abilities by choosing from available skills on the skill board. This includes such actions as raising vocal, dance and visual parameters, increasing the speed at which the voltage meter is filled, and strengthening the effect of memory appeals.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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